The behavior engine driving the future of interactive digital entertainment.
Our game-changing solution:
a general behavior engine that delivers runtime decisions out of the box.
Our non-prescriptive, bottom-up approach makes it easier for anyone to develop games with runtime intelligence.
• More interactive and responsive game environments amplify player engagement.
• Designers can create innovative game mechanics to push the boundaries of interactive storytelling and gameplay.
Our AAA-tested team
We've assembled a seasoned team of AAA veterans in programming, technical design, production and QA from the industry’s most innovative studios.
BioWare | Improbable | Unbroken Studios | MPG | The Coalition Studio | People Can Fly | Parallel Space
We’re co-creating the next level of gaming with our studio partners and you’re invited to be part of the journey.
Meet the Founders
The best of both worlds: deep ML + AAA gaming expertise
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Co-founder & CEO
Research Engineer & Operator
Masters and most of a PhD in Reinforcement Learning with Richard Sutton before becoming an operator. Previously Research Engineering Lead at DeepMind.
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Co-founder
Applied Reinforcement Learning Scientist
PhD in Reinforcement Learning with Richard Sutton. Previous work on bionic limbs and recommendation systems (Twitter). Previously Research Scientist at DeepMind.
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Co-founder
Game Theorist & Reinforcement Learning Scientist
Pushed poker AI from amateur to superhuman. Part of the team that solved heads-up limit hold 'em. Previously Senior Research Scientist at DeepMind studying AI and agent-human interaction.
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Co-founder
Machine Learning Wizard & AAA Game Developer
Joint Masters in Neuroscience and Computer Science, studying attention. Andrew started his career in AAA games where he shipped Dragon Age II, Dragon Age: Inquisition, and Anthem with BioWare. Previously Research Engineering Lead at DeepMind.