The behavior engine driving the future of interactive digital entertainment.

Our game-changing solution:
a general behavior engine that delivers runtime decisions out of the box.

Our non-prescriptive, bottom-up approach makes it easier for anyone to develop games with runtime intelligence.

• More interactive and responsive game environments amplify player engagement.

• Designers can create innovative game mechanics to push the boundaries of interactive storytelling and gameplay.

Our AAA-tested team

We've assembled a seasoned team of AAA veterans in programming, technical design, production and QA from the industry’s most innovative studios.

BioWare | Improbable | Unbroken Studios | MPG | The Coalition Studio | People Can Fly | Parallel Space

We’re co-creating the next level of gaming with our studio partners and you’re invited to be part of the journey.

Meet the Founders

The best of both worlds: deep ML + AAA gaming expertise

  • Co-founder & CEO

    Research Engineer & Operator

    Masters and most of a PhD in Reinforcement Learning with Richard Sutton before becoming an operator. Previously Research Engineering Lead at DeepMind.

  • Co-founder

    Applied Reinforcement Learning Scientist

    PhD in Reinforcement Learning with Richard Sutton. Previous work on bionic limbs and recommendation systems (Twitter). Previously Research Scientist at DeepMind.

  • Co-founder

    Game Theorist & Reinforcement Learning Scientist

    Pushed poker AI from amateur to superhuman. Part of the team that solved heads-up limit hold 'em. Previously Senior Research Scientist at DeepMind studying AI and agent-human interaction.

  • Co-founder

    Machine Learning Wizard & AAA Game Developer

    Joint Masters in Neuroscience and Computer Science, studying attention. Andrew started his career in AAA games where he shipped Dragon Age II, Dragon Age: Inquisition, and Anthem with BioWare. Previously Research Engineering Lead at DeepMind.